Esports in Schools: A Catalyst for Holistic Development of Students among India Prince M Mohamed1, Pushpam I. Lilly2 1Research Scholar, Department of Physical Education, Tamil Nadu Physical Education and Sports University, Chennai-600 127, India 2Associate Professor, Department of Physical Education, Tamil Nadu Physical Education and Sports University, Chennai-600 127, India Online Published on 11 March, 2024. Abstract Computer games in school lessons or even in lectures at the colleges? From a conservative point of view, this may, at first, sound like a crazy idea. But is that really the case? We live in a world in which the digital world influences or even determines our actions in the economy, in sports, or in social interaction. Digitization should not stop just in front of the school gates. It is not enough to replace a few dusty daylight projectors with modern video projectors and equip each classroom with a computer. As k-12 schools add esports programs, like clubs, intramurals, courses, and teams, there are greater opportunities for students. An esports program that includes most of these options can promote greater inclusivity and equity for more students to participate in the school community. India's youth bulge, coupled with burgeoning internet access and mobile gaming, has ignited the eSports landscape. Despite its immense potential, eSports remain largely ignored in educational institutions, raising questions about their relevance and integration. In the rapidly evolving landscape of education in India, the integration of esports emerges as a transformative force, providing a unique platform for holistic student development. Esports, often misunderstood as a mere recreational activity, offers a myriad of benefits that extend beyond the virtual realm. This essay explores how the incorporation of esports into schools serves as a catalyst for the holistic development of students in India. This research delves into the need for incorporating eSports training and participation within Indian educational systems. Top Keywords Esports, Video Game, K-12. Top |