Effectiveness of Virtual Reality Using PS4 Gaming Technology in Stroke Rehabilitation for Improving Upper Limb Function-A Pilot Study Suresh J1,*, Harish C2 1Assistant Professor, SRM College of Physiotherapy, SRM Institute of Science and Technology, Kattankulathur-603203 2BPT Student, SRM College of Physiotherapy, SRM Institute of Science and Technology, Kattankulathur-603203 *Corresponding author: J. Suresh, E-mail: suresh.j@ktr.srmuniv.ac.in
Online published on 30 April, 2019. Abstract Background Hemiparesis resulting in functional limitation of an upper extremity and lower limb is common among stroke survivors. Virtual reality is one of the way of improving motor function in stroke, limited evidence is available on the efficacy of virtual reality for stroke rehabilitaton. Methods In this pilot study 2 parallel groups involving stroke patients, we compared the feasibility, safety and efficacy of virtual reality using the sony PS4 gaming technology to evaluate upper limb motor improvement. The primary feasibility outcome was the total time receiving the intervention. The primary safety outcome was the proportion of patients experiencing intervention-related adverse events during the study period. Efficacy, a secondary outcome measure, was evaluated with wolf motor function test and Spasticity Grading at 4 weeks after intervention. OUTCOME MEASURE: WOLF Motor function test and Box and Block test. Result This study shows that mean values obtained from WOLF motor function test showed no statistical significance and the mean values of Box and Block test showed statistical significance. Conclusion This study concludes that the PS4 gaming technology is a feasible, safe, and potentially effective intervention to enhance motor function recovery in patients with a recent stroke. Top Keywords Virtual reality, PS4, wolf motor function test, Box and Block Test. Top |