Immediate Effect of Virtual Reality on balance, Gait and Posture in stroke Patients-An Experimental study Parab Anjali1, Patil Akshaya1 1Student, KLEU Institute of Physiotherapy, Nehru Nagar, Belagavi *Corresponding author: Anjali Parab BPT, Student, KLEU Institute of Physiotherapy. Nehru Nagar, Belagavi. E-mail: anjali95parab@gmail.com
Online published on 16 January, 2018. Abstract Background and purpose Balance, gait and posture is affected in the stroke patients and also has adverse effect on truncal stability along with the gait. Extensive research has been done in the field of physiotherapy in stroke rehabilitation; no evidence is available for immediate effect of virtual reality on balance, gait and posture in stroke patients. Objective To evaluate the immediate effect of virtual reality on balance, gait and posture in stroke patients using Timed Up and Go (TUG), Tinetti Performance-Oriented Mobility Assessment (POMA) and Postural Assessment Scale for Stroke Patients (PASS). Methods and materials The present experimental study was conducted on 13 participants which included both male and female participants between 40 to 65 years with chronic stroke. The participants were given virtual reality for 45minutes. Pre-interventional and Post-interventional outcome measurements were assessed using Timed Up and Go (TUG), Tinetti Performance-Oriented Mobility Assessment (POMA) and Postural assessment Scale for Stroke Patients (PASS). Result The difference between pretest and posttest of TUG, POMA and PASS was statistically found significant. Conclusion The study concludes that there is immediate effect of virtual reality on balance, gait and posture in stroke patients. Virtual reality can be used as adjunct therapy to tackle balance, gait and posture issue in association with conventional therapy. Top Keywords virtual reality, stroke patients, balance, gait and posture. Top |