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Journal of Innovation in Computer Science and Engineering
Year : 2021, Volume : 11, Issue : 1
First page : ( 30) Last page : ( 32)
Print ISSN : 2278-0947. Online ISSN : 2455-3506.

Cloud gaming using thin client

Ghaffar MA1*, Naheed Arshiya2**

1Department of Computer Science (Data Science)- GITAM University, Hyderabad, India

2Intern Analyst at Deloitte, Hyderabad, India

*E-mail: ghaffar.ma2003@gmail.com

**arshiyanaheed98@gmail.com

Online published on 04 December, 2021.

Abstract

Cloud Gaming using Thin Client can be described as the unloading of a game logic in the cloud. And game can be rendered as a video streaming. This video stream is transferred to the user. The remote server receives user instructions from thin client. The remote server executes the game logic. Modified game scene is sent back to the user. This game scene is in the form of a video, which is decoded at the client end. People gets help from this scheme, so that they can play games on their system irrespective of the machine. Cloud gaming further helps to overcome traditional gaming problems like unsuitability and movability. Cloud gaming using Thin Client is different from that of online gaming in performing the logic of the main game. Game logic performed at the server-end and also at the client-end. This paper, presents diverse features of cloud gaming that are deliberated to elucidate the several rewards and influencing this concept. In this paper parameters related to Quality of Service (QoS) in detail.

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Keywords

Cloud, Quality of Service (QoS), Thin Client, System Architecture.

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