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Media Watch
Year : 2015, Volume : 6, Issue : 2
First page : ( 200) Last page : ( 192)
Print ISSN : 0976-0911. Online ISSN : 2249-8818.
Article DOI : 10.15655/mw/2015/v6i2/65665

What Gamification Tells Us about Web Communication

Goodman Mark*, Carlson Danae, Kyles Laci, Goodman Nick

Mississippi State University, USA

*Correspondence to: Mark Goodman, Department of communication, Mississippi State University, Po Box PF: 9574, Mississippi State, MS 39762. E-mail: mg654460@gmail.com

Online published on 12 September, 2016.

Abstract

The games that have become a staple on Facebook provide lessons on how to make websites and Internet marketing more successful. We highlight these points that gamers have accomplished: Provide ideological agreement, Create a community, Provide a sense of control or autonomy, Create a way for people to communicate with each other, Recognize gender differences, Provide rewards, and Convince people to commit.

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Keywords

Gamification, Facebook, Silverpop, Bunchball.

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