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Psychology in India
Year : 2018, Volume : 6, Issue : 1and2
First page : ( 42) Last page : ( 49)
Print ISSN : 2319-796X.

The Impact of Gaming on the Aggression among Males.

Dr. Mathur Kamayani1, Appukuttan Siddharth2

1Clinical Psychology Department of Psychology, Gujarat University, Ahmedabad

2Director, Supervisor, Professor and Head Department of Psychology, Gujarat University, Ahmedabad

Online published on 20 September, 2019.

Abstract

Gaming has been popularized since decades and span the gamut of platforms, from home consoles to handheld consoles and mobile devices. With its history dating back to 1950s, gaming often has been at the centre of controversies. One such controversy is the constant debates citing whether gaming increases the level of aggression in individuals. Past studies and research have proven this study while others, disapproved the study.

Objective

The present study was aimed at finding whether gaming leads to an increase in the level of aggression among male participants, with regards to the type of games played and the duration of game play.

Method

Participants (N=120) were selected by using purposive sampling method, belonging to an urban population and age group from 16–24. They were selected on the basis of whether they game for 4–6 hours or between 1–2 hours on a daily basis. The participants were subjected to two independent variables: Violent Video Games (CS: Global Offensive, PUBG-Mobile Platform) and Minimal Violent Video Games (FIFA series). Dependent variable used was scores of aggression. Following the game play, they completed a questionnaire to assess the level of aggression. The scoring of results was done on the basis of the responses. The results were statistically analyzed using a 2 × 2 factorial design. Results/Conclusion: The findings showed that gaming does not lead to an increase in aggression among male participants. It has been proven that there was no significant difference between, either in the type of game played or between the duration of game play.

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Keywords

Gaming, aggression, violent video games, minimal violent video games.

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